With the release of Veteran Brisket around the corner, and with me being both a butchers fan and a data nerd, I thought I’d try and work out which Brisket was best....
So, with the card for the new Butcher's captain, Fillet, having been spoiled, people up and down the country have been trying her out, and as a die-hard Butchers player, I have been no different...
Guild Ball is an excellently designed game, and with this post I spend some time looking with my game designer's hat on at the intricacies of mechanics design within Guild Ball as I put together and refine my own fan guild.
The Guild Ball rankings system I create has been up and running for a while now, and with the introduction of a new feature that lets you filter the guild summary table by player win ratio, I thought I might take the opportunity to put together a blog post about it all to provide some insight into what this data means.
Guildball - Football with knifes and axes in a world inspired by the Lies of Locke Lamora and Gangs of New York. How could I resist a game with a pitch like that? Intrigued I downloaded the rules ad was instantly hooked. The artwork is beautiful, the mechanics smooth and flavourful, and it has much more tactical depth than most skirmish-level miniatures games I have encountered. But it's the setting that's really caught my attention. So much so that I've gone an scrapped together some quick rules so that I can play an RPG in the world.
For my Birthday in January I got the latest version of Dungeons and Dragons – the game that started my life in gaming thirty years ago. I’d already been running a game of it for the student gaming group at school using the freebie basic rules you can download from the website, and had been thinking it would be a great game for my regular group. We’d just started a game of Dark Heresy (trying out the second edition, which is great btw!) so there would be a couple of months before we’d be able to play D&D. I’d already (for my school group) been thinking I’d like to spend a bit of time developing a homebrewed fantasy setting for the new edition. I struck upon the idea of creating the setting together. Inspired by boardgames such as History of the World, Civilisation and Small World, I put together a simple narrative system for developing the history of a fantasy world in a series of “Ages” (very Tolkienesque, I know) and we began to send around emails to start to create our setting.
I'm sitting at my desk at work, in front of me is a book catalogue, and one of the titles grabbed my attention: It's the End of the World as we know it by Saci Lloyd. On closer inspection the catalogue blurb for the book reads:
Awesomely ridiculous. Cheese wars, data pirates, zombies, infobots on surfboards. Douglas Adams meets Discworld. Ruled over by an Evil lolcat.
Well, firstly... that sounds like an awesome book and I think I'll be picking it up next payday. But secondly... you might not be mistaken for thinking that this was the rumours about 9th edition Warhammer that surfaced earlier this week. There's been a lot of back-and-forth on twitter and on the (in)famous Warhammer News and Rumours forum on Warseer (link for the uninitiated). The rumours suggest that Warhammer (a game I have had a relationship with in some form for the past 20-odd years, and a pretty intimate one over since the launch of its current edition) is in for some fairly dramatic upheavals.